Training Delivery: To Push or to Pull?

Brian WashburnGuest post by Brian Washburn*

Learning should be self-directed. L&D departments should provide resources for people to access and then get out of the way. Allow your employees to access the resources they need, whenever they need them. Heck, most people find what they need just by doing a quick Google search.

The L&D department of the future is less about an army of instructional designers pushing training out to the masses and more about being nimble, responsive to needs, curating resources and putting them where people can find them, while providing on-demand performance support.

I’ve been reading a lot of articles and engaging in a lot of conversations with other learning professionals lately, and this seems to be the prevailing attitude.

It makes sense. A McKinsey study I like to cite from time to time says companies spend $100 billion (with a “b”!!!) each year on training initiatives around the world and only 25% of those initiatives actually show measurable results. With numbers like that,pushing training out is definitely wasteful. Professional development is something that should be “pulled” by employees, when they need it.

“Learning Zealot” Mark Britz shared his organization’s experience creating more of a “pull” learning culture last week in an article entitled Money Talks, Bullsh*t Walks. Author and all-around learning revolutionary Clark Quinn expanded upon the idea yesterday in a short post on his blog.

I like the idea of training and professional development that should be pulled. Mostly.

On the other hand, training and professional development programs aren’t necessarily all about the return on investment. They’re not always about whether people walk away immediately being able to do something new or differently or better.

Sometimes pushing a training program is necessary. Sometimes supervisors should require their employees to attend certain training programs. While the employees may not do anything right away with what they’ve learned, sometimes a seed is planted. Sometimes a new idea that a self-directed learner may never have thought to expose him or herself to will be presented.

Diversity training is a prime example of this. Sending employees to an industry conference or association’s annual meeting to gain exposure to new trends and technologies is another example. I could go on.

Self-aware, self-directed learners with an enlightened L&D department of the future and an effective manager is great. Maybe it’s even the ideal situation. Yet even the most self-aware, self-directed learner needs to be nudged into new and challenging directions in order to continue to grow. And pushing learning onto them from time to time can be a key piece of their development.


Source: Train like a champion


Improving the user experience in e-learning projects

How important is the integration of social learning, mobile learning and game-based learning? Premises that instructional designers should consider today. Recommendations to increase students engagement levels.

Interview with Julie Dirksen (, a consultant and instructional designer with more than 20 years’ experience creating interactive e-learning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She loves brains, and games and evidence-based practice. Her MS degree is in Instructional Systems Technology from Indiana University and she’s been an adjunct faculty member at the Minneapolis College of Art and Design. She wrote the book ‘Design For How People Learn and she’s happiest whenever she gets to learn something new’.

Julie participated in the ATD 2015 Science of Learning session with David Rock (Director at NeuroLeadership Institute) and Karl Kapp (Professor at Bloomsburg University).

Which premises should consider an instructional designer to do his/her job effectively today?

Julie Dirksen: I think the biggest challenge facing our field is that a lot of our current work is content delivery. Much of what we do in L&D is to collect and package up content in an easily digestable format for learners, but in the long term that work is going to be replaced by content strategy and intelligent content that resides in content management systems. L&D will still have value, but it will be in areas like performance support, behavior change and social learning environments. Those are the areas Learning & Development should be focusing on.

What are the main keys to improve the user experience in e-learning projects?

The simplest tool is basic user testing. I frequently ask groups of elearning people about how many of them are doing user testing of their courses and digital tools. It’s always less than half the people in the room, and often just one or two people. With remote meeting tools, user testing has gotten incredibly easy too! You can just have your user share their screen and watch them go through the course. It’s amazing what you learn that way. Besides that, I would say Contextual Inquiry (otherwise known as job shadowing) and prototyping are the other key skills. UX practitioners are also doing some interesting work in visually mapping the users’ experience as well.

What recommendations can you do to increase students’ engagement levels in instances of online learning?

Usually the best tool is to give them an interesting problem to solve or a challenge scenario to respond. Then people have a reason to learn your content — it’s in service of solving the problem. There’s a curriculum designer who creates whole math lessons for kids (around single questions like “Should people with bigger feet pay more for shoes?” Basically, as long as there’s a immediate question or need for the learner, then it’s much easier for them to pay attention.

How important is the integration of social learning, mobile learning and  game-based learning in e-learning projects?

I’m really interested in game-based learning, but not for the obvious reasons. I love good learning games, but I’m also interested in game design because game designers know an incredible amount about developing the skills of their players. I think game designers approach skill development at an incredibly sophisticated level, and there’s a lot we could learn from that as instructional designers.

Social learning, and growing good learning communities is going to become a critical skill for instructional designers, because the speed of change is too fast for any single individual to keep up. Frequently, SOPs and Manuals are out of date before we can even finish the proofreading.  There will still be a place for formal documentation, but if people need up-to-the-minute answers on how to get work done, they are going to need access to a strong community.



LINGOs and PM4NGOs Announce Over 10,000 Development Workers Have Completed a Project Management Certification

lingos.100(LINGOs) Results and impact from the first 5 years of the application of the PMD Pro certification in the international humanitarian and development sector show the need for a common project management approach that is specifically designed for NGOs and their systems and processes. PMD Pro is already receiving widespread adoption from notable organizations like Mercy Corps and World Vision. The milestone of 10,000 certifications is being marked with the release of PMD Pro Forward, Making the World Better, One Project at a Time.

LINGOs, a non-profit organization focused on certified project management training for international aid and nongovernment organization (NGO) workers, today announced that 10,000 workers across 70 countries have completed the NGO sector’s leading Project management certification, PMD Pro.

In recognition of this milestone, LINGOs released a report detailing both the challenges humanitarian and development workers face when managing complex projects around the world as well as how PMD Pro has empowered them with a much-needed common and accesible approach to project management. Benefits of PMDPro include improved Project design, planning, implementation, monitoring and evaluation.

The end of 2015 will mark a watershed moment for the global development community. NGOs, donors, governments and international organizations are set to plot a new course for sustainable development beyond the Millennium Development Goals (MDGs).

With ambitious new goals, there will be an even greater need for transparency and accountability, creating demand for new project management tools. Without these tools, it is increasingly difficult to manage in a more complex environment, with many partners and collaborators, and ensure Project milestone and completion dates are met, resources are mobilized effectively, and risks are identified and managed.

With NGOs managing projects in places where nobody else will go, LINGOs convened a working group of several international NGOs and private sector experts such as the Project Management Institute to create PMD Pro, a Project management capacity certification specifically designed by international NGOs for all development workers to provide tools to better monitor and evaluate projects, goals and outcomes. The certification is owned and managed by the non-profit PM4NGOs with an express vision to maintain an open and accesible body of knowledge and certification with which any organization can design its own training materials. For example, LINGOs has created open and free online learning modules, available to anyone, and offered in five languages.

“International development requires funders, NGOs, and governments to work together to not only offer funding, but to equip knowledgeable and capable aid workers with the skills they need to realize our goals of creating a world where access to education, life-saving medicines and clean water and food are the norm,” said Chris Proulx, President and CEO of LINGOs. “By providing our sector’s professionals with a common language of project management through the PMD Pro certification, we are helping to foster more responsiveness and collaboration both within an NGO and among international, national, and local organizations. By implementing these standards we are helping to reduce the complexity that is commonly inherent in international development projects to allow NGO professionals to do their jobs more effectively.”

The recently released report, PMD Pro Forward Making the World Better One Project at a Time, further highlights the many challenges international development and NGO workers face when managing various projects is available at The report stated that in the absence of a common framework, project planning, implementation, monitoring, change management and project closure were common challenges.

Craig Redmond, Senior Vice President of Programs at Mercy Corps said, “Project Management represents a fundamental set of skills. If we don’t do project management right, nothing else is possible. PMD Pro and our own Program Management at Mercy Corps Initiative are finally giving us a common language that has been missing for many years.”

In response to these challenges, the report further highlighted the significant impact that the PMD Pro certification has provided, including delivering improved project outcomes, promoting local partnerships to assist with Project implementation, increasing the accessibility of training in the hardest to reach places, and fostering even stronger control over project costs.

The report concluded with a powerful call-to-action. “We will continue to build on the success of PMD Pro by setting new standards for project management in international development. This will be achieved as multiple development actors—NGOs, civil society organizations and governments—come on board, and through sustained local capacity building, effective partnerships with donors and further translation of the course into other languages.”

LINGOs, a non-profit organization, is the international NGO sector’s largest membership-based consortium dedicated solely to training and capacity building. It has a membership of over 80 international humanitarian relief, development, conservation and social justice organizations. LINGOs has been a leader in curating, developing, and disseminating appropriate learning and development tools, technology and content to over 50,000 NGO staff in developing countries since 2004. The PMD Pro certification, in particular, provides project managers and team members working in the international development sector with training on the skills and tools need to successfully manage their projects.




Note to the eLearning industry: HTML5 now or bust!

 alfredo.leoneby Alfredo Leone, QuickLessons CEO

Mobility, ubiquity and portability are key requirements for any type of learning as the market fully embraces to the demand of learners to access knowledge when and where is needed. Learners today expect access to relevant and useful information on various types of mobile devices connected via networks of ever cheaper and faster bandwidth.

This trend toward multi-device and multi-access learning is solidifying day after day, making responsive content design one of the most critical components of any production process for online training material. The premise today is for learning to “follow” the person and not the other way around.

In this dynamic online learning scenario, HTML5 is finally going mainstream as the leading technology to structure and present learning content online. Here are some powerful reasons to adopt HTML5 today even when legacy constrains seem to favor a “wait and see” approach:

  1. HTML5 provides content adaptability to all screen sizes. While this alone is not sufficient to address the complexity of developing learning content for different form factors, developing in one single responsive language is a significant value in terms of both productivity and efficiency.
  2. HTML5 is truly cross platform because it does not require any proprietary player to run. Even considering that only the latest versions of the most popular web browsers are capable of properly rendering HTML5, the advantage of “running everywhere” in today’s BYOD corporate world is too big to miss.
  3. HTML5 is a universal working standard. There is an inevitability in the industry that HTML5 is already the worldwide reference for content creation that will drive and unify learning content production and the associated platforms to create and manage it. The fact that Facebook, YouTube, Google, Amazon, Microsoft, Samsung and Apple all have been endorsing HTML5 should be an indication of such inevitability… anyone missing from this list?
  4. Supply and demand! As companies continue to experiment and ultimately launch HTML5 based learning projects, the demand for a new wave of service providers, technologies and skills will continue to grow. With this demand, more and more skills will be developed on HTML5 making it the language to use to attract new and creative talent. You just need to ask students across any campus on what they think you should use when developing content online.
  5. On a slightly more technical front, HTML5 builds on the simplicity of its web development origins to create a flexible and clean way to program while also providing a robust, flexible and high performance framework ideally suited to more demanding online learning experiences.
  6. HTML5 takes video to the next level (audio too!). While older platforms for content development consider video as a “black box” content element and limit access to it within their proprietary players, HTML5 makes video central to the content experience, searchable and available without restrictions.
  7. As HTML5 becomes better defined, more and more platforms are available to develop content in HTML5. The vendor community is finally showing up at the table with products that deliver a great learning experience with all the benefits mentioned above.

As mentioned above, HTML5 adoption is already an established reality and leading technology companies are giving strong signals to the market to get on the right bandwagon. In January 2015, YouTube announced the abandonment of Flash to start using HTML5. Accompanying this action, Google launched the initiative, a portal that provides articles and tutorials on the new version of the programming language of the Web. Meanwhile Apple confirmed repeatedly they would not support Flash on its iPhones and iPads, favoring HTML5. And Facebook launched its HTML5 Resource Center. The list continues to include more traditional technology vendors: from 2013 SAP is committed to HTML5 for its mobile application platform, and Microsoft also boosts HTML5 as one of its core technologies.

The measurements mentioned by the World Wide Web Consortium (W3C) in the article ‘The recommendation of HTML5, a milestone for the Open Web Platform’, clearly reflect the trend. A survey by Vision Mobile (2014) revealed that 42% of the 10,000 developers approached use the combination of HTML, CSS and JavaScript for all or part of their mobile applications. Gartner identified HTML5 as one of the top 10 mobile technologies for 2015 & 2016, asserting that the HTML5 “is an essential technology for organizations that develop applications across multiple platforms.”

Undoubtedly, the current market evidence shows that it is time to leave behind the “wait and see” approach taken by many learning professionals and leaders and finally adopt HTML5 as a core element of their e-learning projects. Indeed, it is HTML5 now or bust!


Initially published in eLearning Industry with the following title: ‘7 Powerful Reminders To Finally Adopt HTML5 In Corporate eLearning


Finding Inspiration for eLearning

elearningbrothers.findingGuest post by Brother Sean (eLearning Brothers)

Here are some great ways to find inspiration for your eLearning:

Find a Role Model

You can’t take a shot at something without something to aim for. Is there a creative or intellectual person you really look up to? Think how your hero might solve the problem and try that out. If they are accessible, maybe even pick their brain a little. I’m not saying you need to become a complete mirror of this person and their body of work, but use them as a jumping off point and figure out how they do the amazing things they do. After all, no creation exists in isolation. You have to draw from what you know.

Throw Stuff at the Wall and See What Sticks

Brainstorm your socks off! No matter how stupid it sounds, treat every idea like it’s the one. When you allow each idea to either blossom or wilt, you’ll get a better sense of what works and what doesn’t.

Step Away for a Moment

Every creative type knows that ideas can strike when you least expect them to. If your brain has hit a wall and you’re having trouble trying to force something good out of it, get up, walk away and do something mindless. Take a walk, play a video game, wrestle with your dog. A little downtime will take the away the pressure and allows the brain to subconsciously work something out in the background.

Pounce on an Idea When it Happens

When an idea finally does come, write it down immediately and put the rubber to the road as soon as you can. If you keep telling yourself that you’ll get to it tomorrow, tomorrow will always be conveniently in the future, and you will never accomplish a thing. On the same note, if you consistently have ideas that you don’t act on, you’ll lose faith in your own skills, fast, and nothing drains creativity quite like low self-esteem.

Look in Unusual Places

Inspiration can come from the oddest places. Look at something you appreciate artistically, whether it be Picasso, Dr. Seuss, the Beatles or even your Saturday morning cartoons. Whatever source you draw from, figure out which elements of their piece you enjoy and how have they been executed so successfully. Try to incorporate what you’ve learned into your course.

Stretch Yourself and Your Ideas

Try taking your ideas as far as they can possibly go. Stretch them to their breaking point and test their limits. Do what you can to really get a feel for the potential scope of your ideas.

Don’t bee uh perffekshonist

Not every written word or line drawn needs to be a priceless work of art worth dipping in gold. It’s better to have things done and ready to edit and polish than it is to polish each individual piece one by one as you put it in. Setting a standard for yourself does not mean rejecting anything short of absolute excellence. As a mere mortal, perfection is impossible, so when you make it the standard, expect to become much less productive.

Know When You’re Done

Nineteenth century French novelist Honoré de Balzac was notorious for making his own manuscripts bleed red ink. So much so, in fact, that he would sometimes make significant changes to his books while they were being published at a great cost to himself and his publisher. The urge to keep adding more gets to the best of us. Knowing when you need to step away and hand over your work is a fine art in itself. It takes practice, but you should give yourself enough time to work on your course and have the judgement to know when to let your “babies” leave the nest.




Adaptive Learning: Will we reach its potential in 2015?

(Guest post by James J. Goldsmith, Learning Architect/ Business Advisor at Accenture – Chicago, IL)

The Year 2015 will bring many new opportunities for learning specialists to contribute to their profession. But, given such market forces as the convergence of new technologies, advances in neurobiology, changing learner demographics, and escalating client expectation (to name a few), it will also provide a number of new challenges.

Drilling down a bit, several specific challenges come to mind, including the appropriate use of:  collaborative work environments, serious games and gamification, Personal Learning Networks (PLNs), Personal Knowledge Management (PKM) systems, mLearning application, BYOD integration, MOOCs, VUCA, etc. They are all interesting topics (and, doubtless, there will be many articles and blogs devoted to them), but I would like to focus on one area that I think is particularly challenging and one that also offers great rewards if its challenges can be met: Adaptive Learning.

Adaptive Learning seeks to achieve the same level of flexibility and real-time support found in the relationship between an engaged learner and an active learning mentor. In Adaptive Learning, the learner can dynamically adjust the form and/or content of the instruction to personalize the learning experience. Importantly, the learner can tailor the event to focus on unique learning needs and, also, the learner’s questions are addressed specifically and in real-time.  While often associated with computer-based instruction, Adaptive Learning can be applied more broadly to any learning delivery format but, unfortunately, not without difficulty.

Among its benefits, Adaptive Learning can (when integrated successfully into a learning event):

  • Increase learner motivation and engagement
  • Decrease learner time to mastery
  • Decrease the time (and, therefore, the cost) needed to run a learning event
  • Reduce the time learning mentors  need to spend on routine, repeated issues (giving them more time to work on important things)
  • Make effective learning truly scalable at a reasonable cost

Adaptive learning is not a new idea (with initial attempts starting in the 1970’s), but achieving its goals has been elusive. Let’s examine why…

As mentioned, it can be said that Adaptive Learning seeks to emulate the virtues of a successful mentor/learner relationship. Though labor-intensive and expensive (sometimes extremely so), when done well, the mentor/learner model has several advantages, including:

  • The learning approach is holistic, involving cognitive, social and emotional elements. Under the right circumstances, the relationship between the mentor and learner provides the structure, resources and motivation to accelerate high-quality learning.  This relationship is a key (if not THE key) component in this learning model.
  • The mentor is able to continually respond to the learner’s needs, adjusting the learning approach and/or content shared to the right level. Of course, the learner is also an active participant in this process and can request or make adjustments, as needed.
  • Elaborating on the point above, the mentor can draw on an unlimited number of examples (often using a story format) to make points in context that will help the learner achieve targeted learning goals quickly and efficiently.
  • Further elaborating, the learner can ask questions about anything at any time, and can expect to get helpful, real-time responses.

Because the direction that human communication can take is infinite and unpredictable, this is a very complex model – one not easy duplicated when the live mentor / learner relationship is removed or modified. When compared against this model, computer-based learning/eLearning has been most successful in addressing learners’ cognitive needs but has been less successful in addressing their social and emotional needs. Though attempts have been made to:

1) anticipate different responses through branching and

2) provide a human presence using a recorded on-line coach, etc., the results sometimes are too basic or too artificial to be effective and, ultimately, disappoint. Also, computers today continue to perform faster and faster but their application in a learning context is restricted. Anyone who has flummoxed Siri with a question easily answered by a five year-old would probably agree that there is room for improvement. Having said this, advances in “cognitive scaffolding” (i.e., a system’s ability to assess cognitive status and adjust to address gaps rather than areas already mastered) show great promise and merit further study.

So, how can we, in 2015, address our current challenge to maximize the potential of Adaptive Learning? There are many possible actions but I’d like to offer one short-term and one long-term suggestion:

  • Short Term: Blended Learning. As is true for many learning design problem, a viable approach could be the synergistic blending of a variety of learning design and delivery approaches. For example, on a project that I recently completed, we chose to cover the program’s general awareness-type material using an online self-study format.  This approach enabled us to develop (and ensure) the realization of basic core competencies for all participants. It also helped us to prepare them for meaningful participation in the program’s more advanced studies.  For these studies (case-based requiring critical thinking), we provided opportunities (both live and virtual) for real-time dialog between the participants and the course facilitators, as well as peer-to-peer discussions.  While not as seamless or dynamic as a comparable live mentor/learner model (which offers continuous opportunities for dialog in real time), this approach did provide opportunities for meaningful discussions with experts and, combined with the self-study segment, was a cost-effective solution.
  • Long Term: Employ a computer system that is both smart AND compassionate (a combination of HAL-9000 and Wall-E, as it were).   Of course, the goal is to develop an intelligent system that closely mimics the dynamic relationship of a live mentor/learner and which provides balanced support for the cognitive, social and emotional needs of the learner.  In addition, this system needs to be safe, affordable and reliable.  Achieving this in 2015 is, well, a stretch goal.

Currently, segments of the learning industry have embraced achieving Adaptive Learning as a worthwhile goal.  Academic studies continue and several vendor products designed to contribute to Adaptive Learning outcomes are currently available. Examples include Carnegie Learning’s Cognitive Tutor, Desire2Learn’s Knowillage LeaP, Sherston Software’s PlanetSherston, and 30 or so more.  Likely, they will be joined by competing products as the underlying technologies improve and more business opportunities emerge. Though these products are promising, for now a well-conceived blended solution that includes live mentors as well as online adaptive learning systems may continue to be the most prudent path for many learning challenges.

Source: America Learning Media (


10 razones para desarrollar proyectos de e-learning en HTML5

Movilidad, ubicuidad y portabilidad en el acceso al conocimiento, es una demanda en crecimiento exigida por un mercado que busca garantizar la disponibilidad de la capacitación en el lugar que se encuentre la persona y en el momento que ésta la requiera, aprovechando la potencialidad que ofrecen los dispositivos móviles.

por Alfredo Leone, CEO de QuickLessons

La tendencia hacia el aprendizaje multi-dispositivo se consolida día tras día, impulsando en paralelo el diseño responsivo, que asegure la adaptabilidad de los contenidos para formación online a los diferentes dispositivos existentes, adecuándose a los hábitos actuales de consumo de formación. La premisa hoy es seguir a la persona y no al puesto de trabajo.

En este contexto, la capacidad para crear cursos en HTML5, es una de las características centrales que deberán ofrecer las plataformas y herramientas de autoría que tengan intenciones de liderar en la industria del e-learning.

Contar con una plataforma de autoría HTML5 que resuelvan rápidamente necesidades e incluyan, por ejemplo, editores de simulaciones y juegos, está comenzando a considerarse un requisito imprescindible para desarrollar proyectos de formación, principalmente corporativos.

Veamos algunas razones por las que resulta crítico adoptar HTML5 en los proyectos de e-learning:

1. Garantiza la adaptabilidad de los contenidos a cualquier dispositivo.

2. Se adecua a los hábitos actuales de consumo de información y capacitación.

3. Ofrece respuesta a las crecientes necesidades de formación móvil y portable derivada de la tendencia BYOD (traer el propio dispositivo al ámbito laboral, facilitando el desarrollo del propio proceso de conocimiento).

4. Las organizaciones ya lo están solicitando como un requisito esencial para la implementación de plataformas tecnológicas y al momento de contratación de servicios  de desarrollos de contenidos.

5. El HTML5 es un lenguaje simple, que ha significado un factor decisivo en la optimización de la producción de contenidos/recursos/cursos destinados a soportar procesos de formación corporativa ubicuos, móviles y portables (desde multi-dispositivos)

6. Evita la duplicación y multiplicación de esfuerzos (una única instancia de diseño y desarrollo para generar contenidos multidispositivos),

7. Potencia el manejo de grandes volúmenes de datos

8. Disminuye el tiempo de carga de las páginas web

9. Mejora el SEO

10. Permite la inclusión de mayores elementos gráficos y multimedia, la geolocalización, y posee capacidad de trabajo offline.

La adopción de HTML5 ya es una tendencia a nivel internacional y las empresas líderes están dando fuertes señales al mercado. Por ejemplo, en enero de 2015 YouTube anunció que abandonaba Flash para comenzar a emplear HTML5. Acompañando esta medida, Google impulsa la iniciativa, un portal que ofrece artículos y tutoriales sobre la nueva versión del lenguaje de programación base de la Web. Mientras que Apple anunció que no soportará más flash en sus iPhone e iPad, inclinándose también por el HTML5. Por su parte, Facebook lanzó su Centro de Recursos HTML5 Resource Center. Y la lista continúa: desde 2013 SAP apuesta por el HTML5 y el código abierto para su plataforma de aplicaciones móviles, y Microsft también impulsa el HTML5.

Las mediciones mencionadas por el Consorcio World Wide Web (W3C) en su artículo ‘La Recomendación de HTML5, un hito para la Plataforma Web Abierta’, reflejan claramente la tendencia. Una encuesta de Vision Mobile (2014) reveló que el 42% de los 10.000 desarrolladores que fueron consultados utilizan la combinación de HTML, CSS y JavaScript para la totalidad o parte de sus aplicaciones móviles. Al tiempo que Gartner identificó al HTML5 como una de las 10 principales tecnologías móviles para 2015 y 2016, afirmando que el HTML5 “será una tecnología esencial para las organizaciones que desarrollan aplicaciones a través de múltiples plataformas”.

Sin duda, y frente a la creciente evidencia de mercado, es tiempo de analizar las 10 razones por las que resulta crítico adoptar HTML5 en los proyectos de e-learning.

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QuickLessons is happy to announce a partnership with BranchTrack, our best date for Valentine’s Day :)

What’s BranchTrack?

BranchTrack improves online learning by adding realistic customer simulations into the mix. When learners face an actual customer and have to make actual decisions, they tend to care more, remember more and apply their knowledge in their jobs faster. When used in e.g. customer service training, better results directly translate into increased revenue and higher customer satisfaction.

BranchTrack also offers insight into learner behavior within the simulations, uncovers their choices and mistakes. This data can be used to improve work processes, identify skill gaps and prioritise training efforts. It is by far the most cost-efficient way to understand e.g. what all your employees in fact do wrong when they talk to a customer.

Creating complex branching scenarios in BranchTrack is as easy as using post-its or drawing on a whiteboard. Design takes seconds and finished projects can be shared, embedded into courses or downloaded as SCORM packages.

What’s QuickLessons?

QuickLessons is an online authoring platform for creating engaging and effective e-learning courses. It offers templates, interactive games, exercises and a vast library of characters for quick and simple course development. It also allows PPT to Flash/HTML5 conversion and empowers collaboration through shared assets library and course review. In other words, if you have content that you want to push to learners quickly, use QuickLessons (hence the name).

What’s the partnership about?

BranchTrack editor is now available from within QuickLessons. At a simple push of a button, BranchTrack editor pops up, where authors can choose an existing simulation or create a new one, without having to leave QuickLessons platform or remember their BranchTrack password. Building hands-on, effective e-learning has just become even simple. Or quicker, if you aren’t tired of my puns yet.

Contact us from our contact form: and know more!

One last thing. QuickLessons and its parent company Izzui come from Brazil and have presence in many Latin American countries, which means you will have support in English, Portuguese and Spanish.


Stay informed on QuickLessons social platforms:

Stay informed on BranchTrack social platforms:


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QuickLessons y BranchTrack: alianza para el desarrollo de contenidos de e-learning con mayor rapidez

QuickLessons, la plataforma colaborativa para la creación de cursos online atractivos y eficaces, y BranchTrack, una nueva herramienta online para la creación de simulaciones interactivas; anunciaron una alianza global con el objetivo de prestar un mejor servicio a sus clientes.

“QuickLessons ofrecerá el editor de simulaciones BranchTrack como parte de nuestra plataforma de desarrollo de contenidos de e-learning. En consecuencia, la herramienta de construcción de escenarios simulados de BranchTrack, estará disponible para los clientes de QuickLessons, sin complicaciones y de una manera perfectamente integrada. La construcción de excelentes cursos prácticos en habilidades de ventas, atención al cliente, telemarketing y muchas otras áreas, será mucho más rápida con QuickLessons”, señaló Alfredo LeoneCEO de QuickLessons, empresa matriz de Izzui.

Por su parte, Sergey SnegirevCEO de BranchTrack, sostuvo: “Vamos a proporcionar la tecnología, el apoyo y los conocimientos técnicos necesarios en relación a nuestro editor de simulaciones; y también introduciremos QuickLessons a nuestra base de clientes”.

“Sentimos que QuickLessons tiene un gran potencial y una presencia establecida en Brasil, por lo que la alianza es comercialmente justificable para nosotros. Además, la tecnología de QuickLessons y su equipo hacen que nuestra primera integración sea fácil de lograr. Me emocioné al ver cómo el equipo QuickLessons realizó un rápido avance hacia nuestra integración”, agregó el CEO de BranchTrack, una compañía con sede en Letonia.

“Esperamos atraer nuevos clientes y establecer a ambas compañías como una solución conjunta superior, en los mercados actualmente cubiertos por ambas empresas. Así, BranchTrack ayudará a los desarrolladores de e-learning a ahorrar tiempo en forma significativa para la construcción de simulaciones interactivas, basándose en una plataforma de autoría como QuickLessons, para la entrega de piezas lineales tradicionales de un curso. Nuestra plataforma online para la creación y gestión de contenidos de e-learning hace que sea fácil crear un único y buen flujo de trabajo, tanto para la creación de contenidos en línea, como para el desarrollo de simulaciones”, concluyó Leone.

QuickLessons y BranchTrack promoverán nuevas sinergias entre ambas compañías, con una mayor integración de productos próximos a lanzarse.

En conjunto, ambas compañías tienen como objetivo ofrecer soluciones para convertir a los expertos de diversas materias, en diseñadores e-learning.

Infórmese a través de las plataformas sociales de QuickLessons:

Infórmese a través de las plataformas sociales de BranchTrack:



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QuickLessons and BranchTrack partner to bring rapid scenario building to eLearning content development

QuickLessons the Collaborative Platform for creating engaging and effective online courses, and BranchTrack a new online tool for creating interactive simulations, announced a global alliance to better serve their customers.

Alfredo Leone, CEO of QuickLessons parent company Izzui said: “QuickLessons will offer BranchTrack simulations editor as part of our e-learning development platform. As a result, the BranchTrack branching scenarios builder will be available to QuickLessons customers in a hassle-free and seamlessly integrated manner. Building great, hands-on courses on sales skills, customer care, telemarketing and many other areas in QuickLessons will become much faster”

Sergey Snegirev, BranchTrack CEO said: “We will provide the technology, support and know-how as well as introduce QuickLessons to our existing customer base”.

“We felt that QuickLessons has great potential and wanted to get in on the ground floor. QuickLessons has an established presence in Brazil, so it is commercially justifiable for us. Also, its technology and the team behind it make our first integration easy to achieve. I was really excited to see how QuickLessons team were making rapid progress towards our integration”, continued the Latvia based CEO of BranchTrack.

“We expect to attract new customers and establish both companies as a top-of-mind joint solution in the markets served by both. BranchTrack helps e-learning developers save a lot of time while building great interactive simulations but it still relies on an authoring platform to deliver the traditional linear parts of a course. Our comprehensive online platform for eLearning content creation and management makes it easy to create a single, smooth workflow for both online content authoring and BranchTrack simulation development”, concluded the CEO of Izzui.

Both companies look to further leverage synergies between QuickLessons and BranchTrack with more product integration releases about to come.

Collectively, both companies aim to deliver solutions to turn subject matter experts into e-Learning designers, and experienced designers into learning engagement rockstars.


Stay informed on QuickLessons social platforms:

Stay informed on BranchTrack social platforms:


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¿Cómo acelerar la producción de un curso de e-learning?

Actualmente las empresas necesitan tener agilidad en la creación y edición de material didáctico para sus procesos de formación corporativa, y la opción de contratar recursos externos resulta muy costosa, además de consumir tiempo.

por Renata SouzaQuickLessons Evangelist

El proceso de validar y realizar cambios a los cursos suele llevar demasiado tiempo, cuando la velocidad es fundamental.

¿Cómo puede colaborar la plataforma de autoría QuickLessons a resolver esta necesidad?:

  • Utilizando objetos de aprendizaje: acelerando la producción de cursos mediante la reutilización de contenido. Incluso se puede agrupar los contenidos para crear un nuevo curso. Los objetos de aprendizaje hacen que la edición sea mucho más fácil, y cuando se cambia el objeto original, estos cambios se aplicarán a todos los cursos en los que el objeto modificado aparece.
  • Duplicando contenidos: con QuickLessons es posible duplicar cursos, objetos, escenas, ejercicios y otros recursos; en lugar de recrearlos. La herramienta también permite hacer los cambios que se requieran en la nueva copia.
  • Cambiando el tamaño y recortando imágenes dentro de la plataforma: QuickLessons ha construido una funcionalidad que permite cambiar el tamaño de las imágenes y recortarlas para que se adecuen a las dimensiones recomendadas en cada plantilla. De esta manera, las imágenes no necesitan ser trabajadas para su adecuación de antemano.

Y cuando se trata de editar cursos, todo el contenido está disponible 100% online, pudiendo realizarse cambios desde cualquier lugar. Lo único que se tiene que hacer es exportar el curso nuevamente y estará listo para ser entregado a sus usuarios.

Para probar QuickLessons sin costo:

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QuickBites: how to speed up course production?

by Renata Souza, QuickLessons Evangelist

Today companies need agility in creating and editing training material. Contracting external resources is very expensive and time consuming.

The process of validating and making changes to courses takes too long when speed is fundamental.

How can QuickLessons help?

  • Using learning objects: learning objects expedite courses production by reusing content. You can even group them to create a new course. Learning objects make editing a lot easier. When you change the original object, changes can apply to all or selected courses in which the object appears in.
  • Duplicating content: with QuickLessons it is possible to duplicate courses, objects, scenes, exercises and more. You can duplicate rather than recreate and make the changes you need in the new copy.
  • Resizing and cropping images inside the platform: QuickLessons has a built in tool that allows images to be resized and cropped to the dimensions recommended in each template. This way images don’t need to be treated beforehand.

And when it comes to editing courses, all the content is available 100% online. You can make changes from anywhere. All you have to do is export again and it is ready to be delivered to the users.

Test QuickLessons today at no cost:


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¿Cómo reutilizar contenidos de e-learning?

Las empresas han invertido e invierten importantes recursos para desarrollar contenidos digitales en todo tipo de formatos, que -a menudo- se dispersan a través de múltiples plataformas y canales.

por Renata Souza - QuickLessons Evangelist 

¡Es esencial reutilizar y reciclar el contenido!

En el e-learning es fundamental poder empaquetar el contenido en una experiencia de aprendizaje útil y no sólo facilitar el acceso al material.

¿Cómo lograr este objetivo?

¡De un modo muy simple! QuickLessons puede ayudar a las empresas y organizaciones a reutilizar su contenido digital existente, a partir de las funcionalidades y beneficios que ofrece como herramienta de autoría:

  • PowerPoint: permite convertir cada diapositiva de una presentación en una escena de un curso y mezclarlas con las escenas que provee QuickLessons, como así también con las evaluaciones, concursos y muchos otros recursos que aporta la herramienta.
  • Vídeos: además de subir videos, QuickLessons también permite añadir los enlaces a vídeos que la empresa ya tenga disponibles en YouTube o Vimeo, lo que hará  a los cursos más ligeros y rápidos de cargar.
  • Archivos adjuntos: es posible adjuntar cualquier tipo de archivo a los cursos y añadir enlaces, y que el alumno los abra o accede ellos exactamente cuando usted quiere que esto ocurra.
  • Paquetes de HTML5: los paquetes de HTML5 permiten insertar un gran número de diferentes contenidos. ¡El cielo es el límite!

Es muy importante reutilizar los contenidos que ya tenga desarrollados la organización, para la creación de cursos de e-learning, ya que insume mucho tiempo y valiosos recursos, volver a crear el material desde cero, cada vez que se lo necesita tener disponible.

Para probar QuickLessons sin costo:


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How to repurpose content for e-learning?

by Renata Souza, QuickLessons Evangelist

Companies have invested significant resources to develop digital content in all kind of formats. This content is often dispersed across multiple platforms and channels.

It is essential to reuse and recycle content!

For e-learning, it is critical to be able to package the content into a useful learning experience and not just provide access to it.

How to do this?

Simple! QuickLessons can help companies repurpose their existing digital content:

  • PowerPoint: convert each slide of the presentation to a course scene and mix them with QuickLessons scenes, evaluations, quizzes and more.
  • Videos: In addition to uploading videos you can just add the links to the videos you already have in YouTube or Vimeo, and that will make your course lighter and faster to load.
  • Attachments: It is possible to attach any kind of file to courses and add links so the learner will open them exactly when you want them to.
  • HTML5 packages: Adding HTML5 packages makes it possible to insert a great number of different contents. Sky is the limit!

It is very important to reuse your content when creating e-learning courses because it is very time consuming to recreate material from scratch each time you need to make the content available.

Test QuickLessons today at no cost:


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O QuickLessons amplia a oferta aos clientes como parte do compromisso com a tecnologia HTML5

Como parte de seu compromisso contínuo com a HTML5 como linguagem preferencial para a criação de conteúdo, o QuickLessons anunciou o lançamento de um conjunto de atualizações, melhorias e novos recursos para HTML5 incorporados em sua plataforma colaborativa on-line para o desenvolvimento de conteúdos para e-learning.

O CEO do QuickLessons, Alfredo Leone, disse que “a criação de cursos em HTML5, sem qualquer conhecimento de programação, é uma característica fundamental da nossa plataforma. Utilizando a tecnologia HTML5, os cursos criados no QuickLessons são responsivos e acessíveis a partir de qualquer dispositivo móvel.”.

O QuickLessons já oferece a possibilidade de converter material em PowerPoint para HTML5. Os clientes de qualquer plano corporativo do QuickLessons também podem adicionar pacotes HTML5 existentes em qualquer curso criado com essa tecnologia.

Entre os vários novos recursos em HTML5, o QuickLessons também inclui:

  • Mais de 200 personagens em parceria com a empresa e-Learning Brothers, líder no fornecimento de templates para e-learning e de design virtual customizado para treinamentos.
  • Mais de 20 jogos e exercícios também fornecidos pela e-Learning Brothers.
  • Capacidade de adicionar links para vídeos do YouTube e do Vimeo dentro dos cursos.

O QuickLessons é usado atualmente para a criação de cursos em HTML5 por organizações como a GOL, Electrolux, Natura, Lojas Americanas, Hospital Albert Einstein, Atento, SKY e Universidade Positivo.

O QuickLessons utiliza bibliotecas de conteúdo, com templates prontos para o uso que ajudam o cliente a desenvolver, de forma rápida e fácil, cursos que são tão envolventes quanto eficazes. A plataforma oferece jogos e exercícios interativos, mais de 200 personagens e mais de 10.000 poses diferentes. O QuickLessons também permite converter apresentações em PPT para Flash ou HTML5, tem opções de revisão colaborativa, diversos modos de exportação (off-line, on-line, incluindo suporte para SCORM e AICC) e um repositório digital para gerenciar arquivos multimídia, objetos de aprendizagem e cursos.

“O QuickLessons tem um histórico comprovado de reduzir o tempo médio de produção de cursos on-line em 40% e o custo médio de produção em 60%”, concluiu Alfredo Leone.


Para mais informações:





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